Education/Projects/ProcessingForTheWeb/sphereDetail
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< Education | Projects | ProcessingForTheWeb
Summary
This is a function written for Education/Projects/ProcessingForTheWeb. This function controls the detail used to render a 3D sphere. The default resolution is 30, which creates a fairly detailed sphere definition with vertices every 360/30 = 12 degrees. This function only needs to be called once as the setting stay active until it is called again. View official Reference
Examples
void setup() { size(500,500,OPENGL); } void draw() { background(128); sphereDetail(15,15); sphere(1); }
Syntax
Description | |
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sphereDetail(res); | |
sphereDetail(ures, vres); |
Parameters
Description | |
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res | int: number of segments (minimum of 3) used per full circle revolution |
ures | int: number of segments used longitudinally per full circle revolution |
vres | int: number of segments used latitudinally from top to bottom |
Returns
nothing
Bugs
Refer to the reference of each function for a specific bug report.
Bug Description | Fixed?(Date) |
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Tests
This test requires a web browser with WebGL enabled. If needed download Mozilla Nightly ~ Minefield
Test | Location |
All get() functionality | sphereDetail(15,15) |