Mobile/Fennec/Android/AdvancedTopics
Contents
- 1 Advanced Topics
- 2 Advanced Debugging
- 2.1 Logcat apps
- 2.2 JavaScript dump()
- 2.3 Using Debug Intent
- 2.4 Getting dalvik java stack dumps using gdb
- 2.5 Debugging with Android Studio
- 2.6 Debugging with eclipse
- 2.7 Arguments and Environment Variables
- 2.8 C++ Logging
- 2.9 Using legacy GDB (non-JimDB)
- 2.10 Reading back the framebuffer
- 2.11 Using Rendertrace (Maple)
- 2.12 Using apitrace
- 2.13 about:memory
- 2.14 Profiling
- 2.15 Tweaking UI prefs
- 2.16 Invalidate the JavaScript startup cache
- 2.17 killer script
- 2.18 .gdbinit
- 2.19 Rooting Android devices
- 2.20 Sign a Fennec build
- 2.21 Useful Addons
- 3 Other Resources
Advanced Topics
Building
Changing build flags
If you need to change any build flags (such as MOZ_SWITCHBOARD), instead of adding changes to the mozconfig and clobbering, you can test by adding the flags to mobile/android/confvars.sh, run
mach configure
then check that the changes are in $OJBDIR/config.status, and then build normally.
Building for the x86 architecture
If you want to build for x86, substitute:
ac_add_options --target=i386-linux-android
for the target specified above. Note: you cannot use ac_add_options --disable-optimize when building for x86. See bug 965870.
Building different channels
If you want to build different channels (through the Try server, for example), you need to add this to mobile/android/config/mozconfigs/common.override:
ac_add_options --enable-update-channel=nightly
To change the branding, add:
ac_add_options --with-branding=browser/branding/nightly
These can be changed to any of the following channels (nightly, beta, release).
Unsupported build flags
Do not specify these flags because the resulting build will cause out-of-memory crashes:
ac_add_options --disable-install-strip # Do not use!
Updating the builders` SDK
i.e. Nightly builds & treeherder. See Mobile/Fennec/Android/Updating_SDK_on_builders.
Multilocale builds
- Mobile/Fennec/Android/Multilocale_Builds contains the latest multilocale build recipe
Single-locale language repacks
There is a script in mozharness for this (scripts/mobile_l10n.py) but it relies on buildbot information so it's not suitable for local repacks.
This assumes that $(AB_CD) is the locale you want to repack with; I tested with "ar" and "en-GB".
- clone l10n-central/$(AB_CD) so that it is a sibling of your mozilla-central directory
- I assume your object directory is "objdir-droid" and that you have built and packaged already
make -f client.mk && make -C objdir-droid package
- copy your .mozconfig to .mozconfig.l10n and add the following lines
# L10n ac_add_options --with-l10n-base=../../l10n-central # Global options ac_add_options --disable-tests mk_add_options MOZ_OBJDIR=./objdir-l10n
- cd to mozilla-central
- configure and prepare objdir-l10n
MOZCONFIG=.mozconfig.l10n make -f client.mk configure make -C objdir-l10n/config
- copy your built package into objdir-l10n
cp ./objdir-droid/dist/fennec-*en-US*.apk ./objdir-l10n/dist
- unpack. This files objdir-l10n/dist with the bits of the APK, ready for re-assembling.
make -C objdir-l10n/mobile/android/locales unpack
- compare locales (you may need to install the compare-locales tool first). This writes locale differences into objdir-l10n/merged.
compare-locales -m objdir-l10n/merged mobile/android/locales/l10n.ini ../l10n-central $(AB_CD)
- finally, re-assemble with the locale differences
LOCALE_MERGEDIR=objdir-l10n/merged make -C objdir-l10n/mobile/android/locales installers-$(AB_CD)
You should find an APK at "objdir-l10n/dist/fennec-*$(AB_CD)*.apk".
Enabling C++ debugging
If you want to create a build suitable for debugging the C++ code, add:
ac_add_options --enable-debug ac_add_options --enable-debug-symbols
Troubleshooting
Don't set CC / CXX environmental variables
If you've set the environmental variables CC and CXX (e.g. via .bash_aliases or via your mozconfig), then you probably need to unset them before building for Android, or else your build may fail with something like:
checking whether the C compiler (gcc -mandroid -fno-short-enums (etc etc)) works... no
followed by errors about "C compiler cannot create executables", "Relocations in generic ELF (EM: 40)", and "crtbegin_dynamic.o: error adding symbols: File in wrong format". This is a sign that you're compiling with your platform's native compiler (due to having CC / CXX set), instead of the android-specific GCC version that ships with the NDK. See bug 977817 for more details; as noted there, the build system may trust your custom CC & CXX variables, when you probably don't want it to.
Coding Caveats
Closing resources
When handling resources (like Cursors), a try/finally block should be used to ensure these are closed properly. For example:
final Cursor c = getCursor(); try { useCursorWhichMightThrowException(c); } catch (SomeSpecificException sse) { log(sse); } finally { c.close(); }
Once the try block is entered, the finally block will *always* get executed upon exit of the try block. The one exception is if there is a System.exit call inside the try block, which immediately exits the program and makes everything moot anyway. The finally block will get executed on caught and uncaught exceptions, as well as normal returns.
If you are casting the resource to something, make sure that you do the cast inside the try block, like so:
// GOOD! InputStream is = getInputStream(); try { FileInputStream fis = (FileInputStream) is; ... } finally { ... }
rather than doing this:
// BAD! FileInputStream fis = (FileInputStream) getInputStream(); try { ... } finally { ... }
This is so that in case of ClassCastExceptions you don't get a dangling open resource left behind.
Timing
TLDR: Google recommends using SystemClock.uptimeMillis() for general purpose interval timing of user interface events or performance measurements. If you're adding stuff for timing, use SystemClock.uptimeMillis(), rather than something like new Date().getTime().
Normally in Java the default time-getter is System.currentTimeMillis() since it avoids the overhead of creating a new Date object. This is also what new Date() does under the hood. However, currentTimeMillis() and the Date object are both subject to change in unexpected ways if the user changes the time on their device, or if daylight savings comes into effect, or there's a network time update, or whatever. So Android has generously provided android.os.SystemClock which has various functions that you can use to get a better timestamp. Refer to the class javadoc and pick whichever function is most suitable for what you're trying to measure.
http://developer.android.com/reference/android/os/SystemClock.html
Advanced Debugging
Beyond just using Android logcat, there are other options for debugging Firefox for Android, depending on your needs.
Logcat apps
ICS (4.1) and below
- Install the aLogCat app. Use it to capture logs and attach the logs to bugs.
Once you have alogcat installed, just use Fennec as you would normally. Upon encountering a bug or issue, start the aLogcat app (as soon as possible after seeing the Fennec issue) and select "Share" or "Save" from the menu to send it via email or save it to the SD card. The log can then be attached to a bug or sent to a developer. As with adb logcat, it is better to have a log with timestamps than without timestamps. To enable timestamps in the log, select "Preferences" from the aLogcat menu, and change the "Format?" option to "Time".
If you need to, you can search for some kinds of Fennec-related output by using the "Filter" menu item and entering "Gecko". However, when submitting logs for bug reports, please make sure you clear the filter and include all of the available log data.
Jelly Bean (4.2) and above
- Install the LogView add-on
- Root the device and use the aLogCat app as above.
JavaScript dump()
To use the dump() function in JavaScript to write to the log:
- Go to about:config and set browser.dom.window.dump.enabled to "true"
- Run the following ADB commands:
adb shell stop adb shell setprop log.redirect-stdio true adb shell start
Using Debug Intent
In order to attach before things get running, launch with:
adb shell am start -a org.mozilla.gecko.DEBUG -n org.mozilla.fennec_foobar/.App
(Replace foobar by your username)
and just click launch once gdb is attached. If you need to debug a crash that happens before XRE_Main is called, the patch on bug 572247 may be useful.
this script [1] will attach gdbserver for you
Getting dalvik java stack dumps using gdb
(gdb) call dvmDumpAllThreads(true)
this will dump a stack trace to logcat
Note: this will only work if you have symbols for dalvik.
Debugging with Android Studio
See [2] for Android Studio.
Debugging with eclipse
You need to find the PID of your fennec process. Forward it to a local TCP socket as in "Debugging with jdb."
In Eclipse switch to the debug perspective. Go to Run > Debug configurations... Remote Java Application. Change the port to the TCP port you specified in your adb command. Under Source, navigate to your checkout, then into mobile/android.
Eclipse looks for source code in a specific location. You need to create the directory hierarchy:
mobile /android /org mozilla/ gecko -> ../../base
That is, in mozilla-central/mobile/android, create org/mozilla, and put the symlink gecko pointing to mozilla-central/mobile/android/base.
You may also want to add more debugging information and can do that like this:
diff --git a/config/android-common.mk b/config/android-common.mk index 4591239..a47726a 100644 --- a/config/android-common.mk +++ b/config/android-common.mk @@ -70,6 +70,6 @@ JAVAC_FLAGS = \ -classpath $(JAVA_CLASSPATH) \ -bootclasspath $(JAVA_BOOTCLASSPATH) \ -encoding UTF8 \ - -g:source,lines \ + -g:source,lines,vars \ -Werror \ $(NULL)
Arguments and Environment Variables
If you need to set an environment variable at run time, append --es env# VAR=VAL to your activity manager command where # is the ordered number of variables for example:
adb shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -n org.mozilla.fennec_$USER/org.mozilla.gecko.App --es env0 VAR=val --es env1 FOO=bar
If you need to pass arguments at run time, append --es args "<your-args>" to your activity manager command. For example, to launch with a specific profile:
adb shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -n org.mozilla.fennec_$USER/org.mozilla.gecko.App --es args "--profile /mnt/sdcard/myprofile"
To launch with a specific URL, use the am -d option to set the intent's data URI:
adb shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -n org.mozilla.fennec_$USER/org.mozilla.gecko.App -d 'http://www.mozilla.org'
C++ Logging
You can use the env vars as described above to enable MOZ_LOG logging from C++ code:
adb shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -n org.mozilla.fennec_$USER/org.mozilla.gecko.App --es env0 MOZ_LOG=all:5 --es env1 MOZ_LOG_FILE=/mnt/sdcard/log.txt
If no file is specified, logging is directed to the android logs:
adb shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -n org.mozilla.fennec_$USER/org.mozilla.gecko.App --es env0 MOZ_LOG=all:5
Look for lines marked "Gecko" with one of the requested log keys in the adb logcat output.
Using legacy GDB (non-JimDB)
Reading back the framebuffer
If you need to verify what is in the back buffer at a particular time, you can cleverly call functions from gdb to allocate memory, read back, and write that to disk.
You need to know the size of your framebuffer a priori; in this case, it's 480x699.
You also need to know what the GL enum values are, because unless you compile with -ggdb, you don't have #defines available to you in the debugger. Very helpful information: GL_RGBA = 0x1908, GL_UNSIGNED_BYTE = 0x1401. The rest you can find in gfx/gl/GLDefs.h.
You should be able to call glReadPixels directly, but in my experience that causes Fennec to crash. However, if you have a GLContext* lying around, as you often do, you can work around that problem.
(gdb) set $m = (int*)malloc(480*699*4) (gdb) call aManager->mGLContext.mRawPtr->fReadPixels(0, 0, 480, 699, 0x1908, 0x1401, (void*)$m) (gdb) set $f = fopen("/sdcard/outputfile", "wb+") (gdb) call fwrite($m, 1, 480*699*4, $f) $7 = 1342080 (gdb) call fclose($f) $8 = 0
Now there is a file called /sdcard/outputfile that you can adb pull. But since it's just raw RGBA values, you need to be able to wrap that in PNG headers to display it. Jeff Muizelaar wrote a header called minpng.h that you can use to do so.
Get Jeff's minpng.h, and put it in a directory along with a driver c program:
#include "minpng.h" int main(int argc, char* argv[]) { FILE* f = fopen(argv[1], "rb"); int w = atoi(argv[2]); int h = atoi(argv[3]); char* d = (char*) malloc(w * h * 4); fread(d, w * h * 4, 1, f); fclose(f); write_png(argv[4], d, w, h); }
Compile and run:
$ gcc -o minpng minpng.c $ ./minpng outputfile 480 699 output.png
Using Rendertrace (Maple)
Rendertrace is a utility that will dump layer position and timing information (such as drawing, upload) to the console. This information can pasted into the rendertrace web front end to visualize the layer position and event timeline. This will let you understand where you're gecko is spending its time and why were checkerboarding.
To enable go in 'gfx/layers/RenderTrace.h' and uncomment '#define MOZ_RENDERTRACE'. Rebuild and run 'adb logcat | grep RENDERTRACE', paste the result in http://people.mozilla.org/~bgirard/rendertrace.html and hit 'reload'. For details talk to BenWa.
Using apitrace
Apitrace is a tool for tracing GL/EGL calls for debugging purposes. It basically uses an interim shared library called libapitrace that contains shadow gl* and egl* functions, which then get logged and then passed through to the real driver.
Use apitrace from https://github.com/apitrace/apitrace to build for desktop and android.
apt-get install libegl1-mesa-dev libgles1-mesa-dev libgles2-mesa-dev libqt4-dev cmake git clone https://github.com/gw280/apitrace.git cd apitrace # Build for Android cmake -DANDROID_NDK=/path/to/your/ndk -DCMAKE_TOOLCHAIN_FILE=android/android.toolchain.cmake -DANDROID_API_LEVEL=9 -Bbuild-android -H. make -C build-android -j8 # Build for desktop cmake -H. -Bbuild make -C build -j8 export EGL_SOFTWARE=true ./build/eglretrace -v /path/to/your/apitrace_log.trace
The Android build will create egltrace.so in build-android/wrappers, which you can then push to your device to /data/local:
adb push build-android/wrappers/egltrace.so /data/local/tmp
Restarting Fennec will cause it to load the apitrace library and the apitrace log will be saved to /data/data/org.mozilla.fennec_username/firefox.trace
You can then adb pull /data/data/org.mozilla.fennec_username/firefox.trace and analyse it on your desktop.
You can also use qapitrace as a GUI to inspect your trace files. (be sure to switch qapitrace to the EGL api using the options dialog)
These instructions provide a trace that does not include the Java GL code. To get traces including java code is more complicated. You need to use the patch from this bug https://bugzilla.mozilla.org/show_bug.cgi?id=749859 and this version of https://github.com/ideak/apitrace/tree/dev. Further, you'll need to build your own image/modify the current one to replace /init.rc. You also need to disable hardware acceleration of the UI (https://bug746703.bugzilla.mozilla.org/attachment.cgi?id=619009) Ask jrmuizel for more information if you want to do this.
about:memory
about:memory provides heaps (ha!) of useful memory information.
You can obtain a snapshot of memory info from a running Fennec instance using:
adb shell am broadcast -a org.mozilla.gecko.MEMORY_DUMP
This dumps a json file to the SD card and prints out the exact filename to logcat. You can pull the json file to desktop using
adb pull <absolute-path-to-file>
and view it in firefox's about:memory: use the "Read reports from a file" option at the bottom of the about:memory page.
Profiling
See https://wiki.mozilla.org/Mobile/Fennec/Android/Profiling.
Tweaking UI prefs
By default, all of these prefs are set to "-1" in Fennec, meaning they take the values listed below, which are maintained in Axis.java.
Fractional values are specified in 1/1000th of a value; to specify a value of 0.3, write 300.
Note: You need to restart Fennec after changing these values.
Pref | Default value | Description | |
---|---|---|---|
ui.scrolling.friction_slow | 850 | This fraction in 1000ths of velocity remains after every animation frame when the velocity is low. | |
ui.scrolling.friction_fast | 970 | This fraction in 1000ths of velocity remains after every animation frame when the velocity is high. | |
ui.scrolling.velocity_threshold | 10 | Below this velocity (in pixels per frame), the friction changes from friction_fast to friction_slow. | |
ui.scrolling.max_event_acceleration | 12 | The maximum velocity change factor between events, per ms, in 1000ths. | |
ui.scrolling.overscroll_decel_rate | 40 | The rate of deceleration when the surface has overscrolled, in 1000ths. | |
ui.scrolling.overscroll_snap_limit | 300 | The fraction of the surface which can be overscrolled before it must snap back, in 1000ths. | |
ui.scrolling.min_scrollable_distance | 500 | The minimum amount of space that must be present for an axis to be considered scrollable, in 1/1000ths of pixels. | |
gfx.displayport.strategy | 1 | The strategy we use to determine how display ports are calculated. 0 = fixed margin, 1 = velocity bias, 2 = dynamic resolution, 3 = no margins | |
gfx.displayport.strategy_fm.multiplier | 1500 | When gfx.displayport.strategy = 0 (fixed margin), the 1000th of each dimension of the viewport the displayport is sized to. | |
gfx.displayport.strategy_fm.danger_x | 100 | When gfx.displayport.strategy = 0 (fixed margin), the 1000th of the width of the viewport the horizontal danger zone is set to.
| |
gfx.displayport.strategy_fm.danger_y | 200 | When gfx.displayport.strategy = 0 (fixed margin), the 1000th of the height of the viewport the vertical danger zone is set to. | |
gfx.displayport.strategy_vb.multiplier | 1500 | When gfx.displayport.strategy = 1 (velocity bias), the 1000th of each dimension of the viewport the displayport is sized to. | |
gfx.displayport.strategy_vb.threshold | 32 | When gfx.displayport.strategy = 1 (velocity bias), the threshold for velocity, in pixels/frame, when multiplied by the screen DPI. | |
gfx.displayport.strategy_vb.reverse_buffer | 200 | When gfx.displayport.strategy = 1 (velocity bias), the fraction of the buffer (in 1000ths) to be kept in the direction opposite the direction of the scroll. |
Invalidate the JavaScript startup cache
To make life easier for developers, in local development builds only, bug 976216 invalidates the JavaScript startup cache every time Firefox for Android starts. On non-local development builds (including TBPL builds and try builds), the JavaScript startup cache is not invalidated at startup.
Background: JavaScript files and modules (like browser.js
) are cached for fast startup. The cache is invalidated only when an internal build ID is updated, which only happens when certain C++ code is rebuilt. That doesn't happen for most patches that only touch Java and JavaScript within mobile/android
. See bug 695145 for the details of this build ID handling. If you happen to be building a non-local development build in some way, you might need to invalidate the JavaScript startup cache by touching toolkit/xre/nsAndroidStartup.cpp
and rebuilding libxul.
killer script
#!/bin/sh if [ $# -ne 1 ] then echo "usage: $0 packagename.of.your.activity" echo "for example:" echo " $0 org.mozilla.fennec" exit fi p=`adb shell ps | grep $1 | awk '{print $2}'` if [ "$p" = "" ]; then echo "ERROR: That doesn't seem to be a running process. Please make sure your" echo "application has been started and that you are using the correct" echo "namespace argument." exit fi adb shell run-as $1 kill $p
.gdbinit
This is an example .gdbinit that uses the symbols from a locally built rom and automatically attaches to gdbserver. Note that putting a .gdbinit file inside a directory will make gdb load it thus you will not pollute your regular gdb init with those configurations.
set solib-search-path /home/blassey/android/system/out/target/product/passion/symbols/system/bin:/home/blassey/android/system/out/target/product/passion/symbols/system/lib/:/home/blassey/src/ndk5-m-c/objdir-droid-dbg/dist/bin set solib-absolute-prefix /home/blassey/android/system/out/target/product/passion/symbols/system/lib/ target remote localhost:12345
Rooting Android devices
Sign a Fennec build
Nightly builds are available unsigned, so that you can sign them with your local debug key and install them on top of your own debug builds (without uninstalling and losing your profile). To sign and install the unsigned nightly build:
wget http://ftp.mozilla.org/pub/mozilla.org/mobile/nightly/latest-mozilla-central-android-r7/gecko-unsigned-unaligned.apk jarsigner -sigalg SHA1withRSA -digestalg SHA1 -keystore ~/.android/debug.keystore -storepass android -keypass android gecko-unsigned-unaligned.apk androiddebugkey zipalign -f -v 4 gecko-unsigned-unaligned.apk gecko-signed-aligned.apk adb install -r gecko-signed-aligned.apk
Or you can also re-sign a signed build. If "fennec.apk" is signed already, this will remove the signature and replace it with your own. The result will be saved as "fennec-resigned.apk":
zip fennec.apk -d META-INF/* jarsigner -sigalg SHA1withRSA -digestalg SHA1 -keystore ~/.android/debug.keystore -storepass android -keypass android fennec.apk androiddebugkey zipalign -f -v 4 fennec.apk fennec-resigned.apk
If you get this error when you try to sign a package:
jarsigner: unable to sign jar: java.util.zip.ZipException: invalid entry compressed size (expected 16716 but got 16964 bytes)
You should to follow some steps to complete your task:
* rename the .apk to .zip * unzip the file in some folder * remove the METAINF folder * zip the remaining files * change the name .zip to .apk * sign again
To verify if everything is alright use the command
jarsigner -verbose -verify
Useful Addons
There are some addons which may be useful for development purposes. See Mobile/Fennec/Android/Development/Addons.