PeerConnection Transport Ramblings

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This page is place holder for capturing design ideas, architecture and related aspects for the RTCWeb peer-connection transport aspects. Most of the specific aspects of this discussion points to WebRTC media-engine.

Media Flow Path

This section explains a typical media flow from acquisition till sending the captured media
   - Media Acquisition
   - Media Capture
   - Media Encoding
   - Media Transport
 

On the reception side, we have the following path

  - Media Reception
  - Media Decoding


MediaEngine Resources that has to be kept in mind: - Channel - Encoder - Decoder - Physical Devices - Camera, speaker, Mic Specifically, in the WebRTC media engine, we need - Ref-counted Interface pointers to different parts of video and voice engine - VideoEngine Instance - one per process - VoiceEngine Instance - one per process