Platform/Features/MouseCapture
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Status
Support for Mouse Capture / Mouse Lock | |
Stage | Landed |
Status | ` |
Release target | Firefox 14 |
Health | OK |
Status note | Humph wants to do this as part of his class. Unsure as to timeline. Needed for games use case with full screen. |
Team
Product manager | Chris Blizzard |
Directly Responsible Individual | Johnny Stenback |
Lead engineer | ` |
Security lead | ` |
Privacy lead | ` |
Localization lead | ` |
Accessibility lead | ` |
QA lead | Virgil Dicu |
UX lead | ` |
Product marketing lead | ` |
Operations lead | ` |
Additional members | ` |
Open issues/risks
Timeline is unknown.
Stage 1: Definition
1. Feature overview
This allows an application to capture the mouse and receive input directly instead of the mouse moving the cursor. See MDN for usage details: https://developer.mozilla.org/en/API/Pointer_Lock_API.
2. Users & use cases
You activate a game full screen and want your mouse to control movement without it moving the cursor around. This is the mode for first person shooters like Doom/Quake/Other.
3. Dependencies
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4. Requirements
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Non-goals
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Stage 2: Design
5. Functional specification
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6. User experience design
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Stage 3: Planning
7. Implementation plan
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8. Reviews
Security review
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Privacy review
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Localization review
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Accessibility
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Quality Assurance review
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Operations review
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Stage 4: Development
9. Implementation
https://bugzilla.mozilla.org/show_bug.cgi?id=633602
Stage 5: Release
10. Landing criteria
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Feature details
Priority | P2 |
Rank | 999 |
Theme / Goal | Connect |
Roadmap | Platform |
Secondary roadmap | ` |
Feature list | Platform |
Project | ` |
Engineering team | DOM |
Team status notes
status | notes | |
Products | ` | ` |
Engineering | ` | ` |
Security | sec-review-complete | Notes |
Privacy | ` | ` |
Localization | ` | ` |
Accessibility | ` | ` |
Quality assurance | ` | Test Plan |
User experience | ` | ` |
Product marketing | ` | ` |
Operations | ` | ` |