Platform/Platform-specific build defines
From MozillaWiki
< Platform
In the Gecko code we have a bunch of preprocessor conditions that help us conditionally compile code for specific platforms. These can get confusing so here is a handy-dandy table to help you keep them straight.
OS | Windows | OS X | Linux-gtk | Android | *BSD | Solaris | iOS | |
---|---|---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | Desktop | Desktop | iOS |
XP_WIN | ✓ | |||||||
XP_DARWIN | ✓ | ✓ | ||||||
XP_MACOSX | ✓ | |||||||
XP_IOS | ✓ | |||||||
XP_UNIX | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
XP_LINUX | ✓ | ✓ | ✓ | |||||
XP_SOLARIS | ✓ | |||||||
ANDROID | ✓ | ✓ | ||||||
MOZ_WIDGET_GTK | ✓ | ✓ | ✓ | |||||
MOZ_WIDGET_ANDROID | ✓ | ✓ | ||||||
MOZ_WIDGET_UIKIT | ✓ |
Prefs files
Here is a similar table, but to see which prefs get used in which product:
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
all.js | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
firefox.js | ✓ | ✓ | ✓ | |||
mobile.js | ✓ | ?? | ||||
geckoview-prefs.js | ✓ |
Reftest conditions
Here is another table that tells you what conditions are true on various platforms for use in reftest.list conditions.
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
Android | ✓ | ✓ | ||||
geckoview | ✓ | |||||
cocoaWidget | ✓ | |||||
gtkWidget | ✓ | |||||
qtWidget | ||||||
winWidget | ✓ |
Mochitest conditions
Here is another table that tells you what different condition values are on various platforms for use in mochitest.ini/a11y.ini/chrome.ini/browser.ini conditions.
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
os | win | mac | linux | android | android | ?? |
toolkit | windows | cocoa | gtk2 or gtk3 | android | android | ?? |
buildapp | ?? | ?? | ?? | mobile/android | ?? | ?? |
You may also be interested in Platform/Channel-specific_build_defines