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Audio Data API

13 bytes removed, 03:09, 9 May 2010
Reading Audio
===== Reading Audio =====
Audio data is made available in real-time via an event-based API. As the audio is played, and therefore decoded, each frame is passed to content scripts for processing before being written to the audio layer. Playing, pausing, and stopping the audio all affect the streaming of this raw audio data as well.
<code>onaudiowritten="callback(event);"</code>
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