Webdev:2012
Contents
Story
What would we say at the end of 2012? - Well, a lot of that is up to you, but I'll give it a shot.
In 2012 Webdev set the foundation for a brighter future for the web. We tackled tough issues like fixing authentication, preventing a two-player market dominated by web stores owned by industry giants and changing how people search and browse the web by giving users complete control over their own data. We learned how to do all this while giving users a voice by building meaningful platforms that enabled them to learn, build and teach.
With Mozilla ID, users only have to worry about one password, and their login is their email address. Account management is painless and most Mozilla sites user one login -- making it easy for folks to participate.
In our marketplace, developers can use open tools and open source to build meaningful products and sell them in a fair market that isn't dominated by a corporate interest. Individuals, corporations, non-profits all play on a level playing field where creating the best user experience and value is a sustainable business. Also, we helped build Worms 2 as an open web app and it completely obliterated all other web games.
Browsing is fundamentally different. Users now control their own data -- browsing history, searches and social data is unified in one flexible, secure and private data source. Individuals have access to their own data from all three main sources to help them find what they need, rediscover and browse. Webdev built prototypes and tools to make this possible, and they did it with the tools they already knew. There is also an open data platform that enables the community to create their own solutions.
As a result, Mozilla is relevant in the market. Firefox remains strong as a brand, but the shift happened because Mozilla invested heavily in futures -- web applications that are products in and of themselves that offer real value to users and the web. 2013 will be a great year if we keep our momentum.
Stuff to add:
- MDN
- SUMO
- Socorro
- l10n tools
- Flux
- Websites
- Community tools
- Web production
- Web UX
Goals
- Build web products that inspire and help people
- Make users #1: Bolster the role of UX and UR in our projects
- Always ask: "Does this offer a unique and valuable service or function to people?"
- Be a force behind the future of Mozilla -- and the web
- Be creative and innovate: help labs, pancake, engagement, identity, social, apps build new prototypes and proof of concepts
- Dogfood: use browserid, play with apps, use b2g and hack on it, play with new JS APIs, list goes on
- Invest: build platforms that can take on a life of their own
- Prioritize web products that offer continual benefit
- Cut or outsource projects that do not
- Think of ways we can turn one-offs into platforms
- Challenge ourselves and others to tie pieces together
For morgamic:
- Ask tough questions
- Help us cut things out that don't matter -- or ship them out (especially projects that have no life span or continual returns)
- Be a better rep of webdev - both internally at Mozilla and outside of Mozilla
- Get us to a point where we have a healthier balance between service and innovation -- i.e. <managerlingo>pivot</managerlingo>
Org Charts
- Webdev in 2011
- Webdev lobster -- since it's awesome
- Webdev 2012 -- what we're looking at
Team Missions
- Apps/AMO
- Platforms
- SUMO
- MDN
- Feedback
- Rapid Development
- Flux
- Websites
- Video
- Web Production
- Webtools
- UX